|Release||Sep 30, 1998|
|Platform(s)||Mac OS, Windows|
|Setting||Rome (340 BCE-100 CE)|
In 1999, Caesar, Caesar II & Caesar III were released as a bundle called Caesar: Platinum.
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Coert, J. (2018). ‘Der digitale furor Teutonicus. Zur Rezeption von Germanenbildern im Videospiel am Beispiel von Total War: Rome II‘ in thersites 7, 58-106.
Gardner, A. (2007). ‘The past as playground. The ancient world in video game representation’ in T. Clack & M. Brittain (eds.), Archaeology and the Media. London: UCL Press, 255-72.
Nolden, N. (2020). ‘Playing with an Ancient Veil: Commemorative Culture and the Staging of Ancient History within the Playful Experience of the MMORPG, The Secret World‘ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 157-175.
Watrall, E. (2002). ‘Digital pharaoh: Archaeology, public education and interactive entertainment’ in Public Archaeology 2 (3), 163-169.
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