Current blog series (2022):
1. Entering The Forgotten City
In the first post of the ‘Entering The Forgotten City’ series, David Serrano Lozano discusses how the game stands out between other recreations of ancient Rome, and discusses crucial insights from interviews with the game’s developers.
In the first of a diptych on The Forgotten City’s Roman society, Hamish Cameron explains how the game abstracts concepts of Roman citizenship.
In his second blog post, Hamish Cameron discusses how The Forgotten treats (and avoids) issues of slavery in the Roman world.
For the final post on The Forgotten City, Julie Levy talks us through the game’s reception of the gods, and how it ties into contemporary notions of Ancient Aliens.
2. The Hidden Gems of Ludic Antiquity
Alexander Greyswood takes us through the Invictus mod for Imperator: Rome, explaining how a fan community kept alive a game on which development was abruptly stopped.
In his blog post, Rick Castle unearths how the highly popular game Horizon Zero Dawn both subverts and reinscribes traditional modes of engagement with the classical tradition.
For the final post in the Hidden Gems series, Kate Cook provides a much-needed look into the immense world of mobile antiquity games.
Previous blog series (2021):
1. The Mechanics of Antiquity Games
In our first blog post, Julie Levy surveys different gameplay mechanics in antiquity games, and ponders whether antiquity games could offer ‘more’ than what they have in the past.
Kira Jones discusses how the mechanics and the character Poseidon in Supergiant’s Hades compare to ancient myth.
By the Power of Zeus: Apotheon, Divine Power-Ups and their Classical Inspirations, by Maciej Paprocki
Maciej Paprocki talks about the creative process of the divine power-ups in the game Apotheon, and lays bare the connections between the game and ancient myth.
2. Britannia on the Board
In his first post, Maurice Suckling introduces his board game Rebellion: Britannia, and gives an example of what a play session would look like.
Maurice Suckling surveys the Roman conquest of Britain, as the historical background for his board game Rebellion: Britannia.
Maurice Suckling discusses how the history of 1st century Roman Britain was designed into the rules and gameplay of his board game Rebellion: Britannia.
In his final post, Maurice Suckling describes the historical problems in adapting the Roman conquest of Britain for his board game Rebellion: Britannia.