In his final post, Maurice Suckling describes the historical problems in adapting the Roman conquest of Britain for his board game Rebellion: Britannia.
Maurice Suckling discusses how the history of 1st century Roman Britain was designed into the rules and gameplay of his board game Rebellion: Britannia.
Maciej Paprocki talks about the creative process of the divine power-ups in the game Apotheon, and lays bare the connections between the game and ancient myth.
Maurice Suckling surveys the Roman conquest of Britain, as the historical background for his board game Rebellion: Britannia.
Kira Jones discusses how the mechanics and the character Poseidon in Supergiant’s Hades compare to ancient myth.
In his first post, Maurice Suckling introduces his board game Rebellion: Britannia, and gives an example of what a play session would look like.
In our first blog post, Julie Levy surveys different gameplay mechanics in antiquity games, and ponders whether antiquity games could offer ‘more’ than what they have in the past.
“The year is 50 B.C. Gaul is entirely occupied by the Romans. Well, not entirely…”
Click here to view the database entry for Sailing with the Gods.
Click here to view the database entry for Domina.