For the final post on The Forgotten City, Julie Levy talks us through the game’s reception of the gods, and how it ties into contemporary notions of Ancient Aliens.
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Mobile Games and the Ancient World. By Kate Cook
For the final post in the Hidden Gems series, Kate Cook provides a much-needed look into the immense world of mobile antiquity games.
The Society of The Forgotten City #2: (Mis)representing Slavery. By Hamish Cameron
In his second blog post, Hamish Cameron discusses how The Forgotten treats (and avoids) issues of slavery in the Roman world.
Hope for Future Pasts: The Classical Tradition in Horizon Zero Dawn (2017). By Rick Castle
In his blog post, Rick Castle unearths how the highly popular game Horizon Zero Dawn both subverts and reinscribes traditional modes of engagement with the classical tradition.
The Society of The Forgotten City #1: Roman Citizens and Imperial Subjects. By Hamish Cameron
In the first of a diptych on The Forgotten City’s Roman society, Hamish Cameron explains how the game abstracts concepts of Roman citizenship.
An Unconquered Spirit: Fan Communities Resume Development on Abandoned Game. By Alexander Greyswood
Alexander Greyswood takes us through the Invictus mod for Imperator: Rome, explaining how a fan community kept alive a game on which development was abruptly stopped.
Does Sci-fi Tell Ancient History? Well, The Forgotten City Does. By David Serrano Lozano
In the first post of the ‘Entering The Forgotten City’ series, David Serrano Lozano discusses how the game stands out between other recreations of ancient Rome, and discusses crucial insights from interviews with the game’s developers.
Paizomen’s Second Blog Post Series: Starting Next Week!
Tune in next week for the start of two exciting new series of blog posts on the ancient world and video games!
Call for Blog Posts 2022
Paizomen is doing a second series of blog posts! Click here to find all relevant information.
Rebellion: Britannia #4: Problematic Historicity in the Game, by Maurice Suckling
In his final post, Maurice Suckling describes the historical problems in adapting the Roman conquest of Britain for his board game Rebellion: Britannia.