Alternative title(s) | |
Antiquity game | CAG |
Release | Oct 12, 1992 |
Publisher | Sierra On-Line |
Developer | Impressions Games |
Platform(s) | Amiga, Atari ST, MS-DOS |
Mode | Single-player |
Genre | City-builder; empire-building |
Setting | Roman Empire (starting in 13 BCE) |
Notable charactersB | |
DLC |
In 1999, Caesar, Caesar II & Caesar III were released as a bundle called Caesar: Platinum.
Bibliography
McCall, J. (2011). Gaming the Past. Using Video Games to Teach Secondary History. New York, London: Routledge. (Ch. 3. ‘Matching Genres to Curricular Content’)
Rollinger, C. (2015). ‘Brot, Spiele … und Latrinen? Zur Darstellung römischer Stadträume im Computerspiel’ in C. Walde & C. Stoffel (ed.), Caesar’s Salad: Antikerezeption im 20. und 21. Jahrhundert = thersites 1, 1-45.
Rollinger, C. (2020). ‘Prologue: Playing with the Ancient World. An Introduction to Classical Antiquity in Video Games’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 1-18.
Rollinger, C. (2020). ‘An Archaeology of Ancient Historical Video Games’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 19-43.
Ryan, M.-L. (2001). ‘Beyond Myth and Metaphor. The Case of Narrative in Digital Media’ in Game Studies 1 (1).
Saura-Ziegelmeyer, A. (2018). ‘L’Antiquité et les jeux vidéo : représentations sonores’ in F. Bièvre-Perrin & É. Pampanay (eds.), Antiquipop. La reference à l’Antiquité dans la culture populaire contemporaine. Lyon [online]: MOM Editions, 175-186.
Serrano Lozano, D. (2020). ‘Ludus (Not) Over. Video Games and the Popular Perception of Ancient Past Reshaping’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 48-61.
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