Alternative title(s) | |
Antiquity game | CAG |
Release | Sep 26, 2006 |
Publisher | Vivendi Universal Games |
Developer | Tilted Mill Entertainment |
Platform(s) | Windows |
Mode | Single-player, multiplayer |
Genre | City-builder; empire-building |
Setting | Roman Kingdom, Republic and Empire |
Notable charactersB | |
DLC |
Bibliography
André, L-N.; Lécole-Solnychkine, S. (2011). ‘La référence à l’antique dans les jeux vidéo : Paysages et structures mythologiques’ in S. Rufat & H. Ter Minassian (eds.), Les jeux vidéo comme objet de recherche. Paris: Questions théoriques, 104-22.
André, L-N.; Lécole-Solnychkine, S. (2013). ‘L’antiquité vidéoludique, une resurrection virtuelle?’ in Nouvelle revue d’esthétique 2013/1: 11, 87-98.
André, L-N. (2016). Game of Rome. Paris: Passage(s).
Chapman, A. (2016). Digital Games as History. How Videogames Represent the Past and Offer Access to Historical Practice. New York, London: Routledge. (Ch. 4. ‘Time and Space’)
Lowe, D. (2012). ‘Always Already Ancient: Ruins in the Virtual World’ in T. S. Thorsen (ed.), Greek and Roman Games in the Computer Age. Trondheim: Akademika Publishing, 53-90.
McCall, J. (2011). Gaming the Past. Using Video Games to Teach Secondary History. New York, London: Routledge. (Appendix A: Profiles of Historical Video Games)
Morley, N. (2019). ‘The Melian Dilemma: Remaking Thucydides’ in Epoiesen: A Journal for Creative Engagement in History and Archaeology 3, 7-17.
Rollinger, C. (2015). ‘Brot, Spiele … und Latrinen? Zur Darstellung römischer Stadträume im Computerspiel’ in C. Walde & C. Stoffel (ed.), Caesar’s Salad: Antikerezeption im 20. und 21. Jahrhundert = thersites 1, 1-45.
Rollinger, C. (2016). ‘Phantasmagorien des Krieges: Authentizitätsstrategien, affektive Historizität und der Antike Krieg im modernen Computerspiel‘ in A. Ambühl (ed.), Krieg der Sinne — Die Sinne im Krieg. Kriegdarstellungen im Spannungsfeld zwischen antiker und moderner Kultur / War of the Sense — The Senses in War. Interactions and tensions between representations of war in classical and modern culture = thersites 4, 313-341.
Rollinger, C. (2020). ‘An Archaeology of Ancient Historical Video Games’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 19-43.
Additional keywords