Alternative title(s) | |
Antiquity game | CAG |
Release | Jul 14, 2006 (discontinued Jan 2011) |
Publisher | RedBedlam |
Developer | RedBedlam |
Platform(s) | Windows |
Mode | Multiplayer |
Genre | Action-adventure; massively multiplayer online game; role playing game; hero-based |
Setting | Britannia, 180 CE |
Notable charactersB | Commodus |
DLC |
Bibliography
Gardner, A. (2012). ‘Strategy Games and Engagement Strategies’ in C. Bonacchi (ed.), Archaeology and Digital Communication. Towards Strategies of Public Engagement. London: Archetype Publications, 38-49.
Lowe, D. (2009). ‘Playing with Antiquity: Videogame Receptions of the Classical World’ in D. Lowe & K. Shahabudin (eds.), Classics for All: Reworking Antiquity in Mass Culture. Newcastle upon Tyne: Cambridge Scholars Press, 64-90.
Reinhard, A. (2012). ‘Learning Latin via Gaming’ in T.S. Thorsen (ed.), Greek and Roman Games in the Computer Age. Trondheim: Akademika Publishing, 127-153.
Rollinger, C. (2020). ‘An Archaeology of Ancient Historical Video Games’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 19-43.
Additional keywords
history, Caledonia, Hadrian’s Wall