Alternative title(s) | |
Antiquity game | EAG |
Release | Oct 30, 2002 |
Publisher | Microsoft Game Studios |
Developer | Ensemble Studios |
Platform(s) | OS X, Windows |
Mode | Single-player, multiplayer |
Genre | Strategy game; empire-building |
Setting | A mythologically inspired version of Ancient Greece (including places like Troy, Ioklos (= Iolcus), Erebus, Tartarus and AtlantisDLC), Egypt, Scandinavia and ChinaDLC |
Notable charactersB | Agamemnon, Ajax, Odysseus, Chiron, Athena, Kronos, Zeus, Poseidon, Hades, Circe, Bellerophon, Heracles, Jason, Atalanta, Hippolyta, Polyphemus, Theseus, Achilles, Hippocrates, Cerberus, Pegasus, Minotaur, Medusa, Hydra, Scylla, Hermes, Ares, Apollo, Dionysus, Aphrodite, Hera, Hephaestus, Artemis, PrometheusDLC, GaiaDLC, ArgusDLC |
DLC | The Titans (2003), Tale of the Dragon (2016) |
On May 8, 2014, remastered versions of Age of Mythology and The Titans were released together in the Age of Mythology: Extended Edition (OS X, Windows).
Bibliography
Bièvre-Perrin, F. (2018). ‘The Different Faces of the Lernaean Hydra in Contemporary Pop Culture: From Cinema to Videogames‘ in thersites 8, 67-84. A French version is available on Antiquipop.
Christesen, P.; Machado, D. (2010). ‘Video Games and Classical Antiquity’ in Classical World 104 (1), 107-10.
Cuvelier, P. (2018). ‘Le Choc des titans et ses répliques : diffusion et réappropriation ludique de nouveaux types figures mythologiques dans les arts visuels’ in F. Bièvre-Perrin & É. Pampanay (eds.), Antiquipop. La reference à l’Antiquité dans la culture populaire contemporaine. Lyon [online]: MOM Editions, 311-328.
Egenfeldt-Nielsen, S.; Smith, J.H.; Tosca, S.P. (2016). Understanding Video Games. The Essential Introduction. Third Edition. New York: Routledge. (Ch. 4 ‘History’; Ch. 5 ‘Video Game Aesthetics’).
Gardner, A. (2007). ‘The past as playground. The ancient world in video game representation’ in T. Clack & M. Brittain (eds.), Archaeology and the Media. London: UCL Press, 255-72.
Garfield, A.; Manders, A. (2019). ‘Video Games, Homer to Hesiod: What Ancient Greek Content Do Video Game Players See?’ in Proceedings of the 2019 11th International Conference on Education Technology and Computers, 190-195.
Gloyn, L. (2020). Tracking Classical Monsters in Popular Culture. London: Bloomsbury. (Ch. 7. ‘Thoroughly Modern Medusa’)
Lowe, D. (2009). ‘Playing with Antiquity: Videogame Receptions of the Classical World’ in D. Lowe & K. Shahabudin (eds.), Classics for All: Reworking Antiquity in Mass Culture. Newcastle upon Tyne: Cambridge Scholars Press, 64-90.
Machado, D. (2020). ‘Battle Narratives from Ancient Historiography to Total War: Rome II‘ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 93-105.
Minniti, K. (2020). ‘Jackal Warriors and Laser Crocodiles: 30 Years of Egyptian Monsters in Videogames’. Paper presented at the 2020 Antiquity in Media Studies (AIMS) Conference (Dec 11th).
Saura-Ziegelmeyer, A. (2018). ‘L’Antiquité et les jeux vidéo : représentations sonores’ in F. Bièvre-Perrin & É. Pampanay (eds.), Antiquipop. La reference à l’Antiquité dans la culture populaire contemporaine. Lyon [online]: MOM Editions, 175-186.
Serrano Lozano, D. (2020). ‘Ludus (Not) Over. Video Games and the Popular Perception of Ancient Past Reshaping’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 48-61.
Additional keywords
turn-based, gods, myth, heroes, monsters