Age of Mythology

Alternative title(s)
Antiquity gameEAG
ReleaseOct 30, 2002
PublisherMicrosoft Game Studios
DeveloperEnsemble Studios
Platform(s)OS X, Windows
ModeSingle-player, multiplayer
GenreStrategy game; empire-building
SettingA mythologically inspired version of Ancient Greece (including places like Troy, Ioklos (= Iolcus), Erebus, Tartarus and AtlantisDLC), Egypt, Scandinavia and ChinaDLC
Notable charactersBAgamemnon, Ajax, Odysseus, Chiron, Athena, Kronos, Zeus, Poseidon, Hades, Circe, Bellerophon, Heracles, Jason, Atalanta, Hippolyta, Polyphemus, Theseus, Achilles, Hippocrates, Cerberus, Pegasus, Minotaur, Medusa, Hydra, Scylla, Hermes, Ares, Apollo, Dionysus, Aphrodite, Hera, Hephaestus, Artemis, PrometheusDLC, GaiaDLC, ArgusDLC
DLCThe Titans (2003), Tale of the Dragon (2016)

On May 8, 2014, remastered versions of Age of Mythology and The Titans were released together in the Age of Mythology: Extended Edition (OS X, Windows).

Bibliography

Bièvre-Perrin, F. (2018). ‘The Different Faces of the Lernaean Hydra in Contemporary Pop Culture: From Cinema to Videogames‘ in thersites 8, 67-84. A French version is available on Antiquipop.

Christesen, P.; Machado, D. (2010). ‘Video Games and Classical Antiquity’ in Classical World 104 (1), 107-10.

Cuvelier, P. (2018). ‘Le Choc des titans et ses répliques : diffusion et réappropriation ludique de nouveaux types figures mythologiques dans les arts visuels’ in F. Bièvre-Perrin & É. Pampanay (eds.), Antiquipop. La reference à l’Antiquité dans la culture populaire contemporaine. Lyon [online]: MOM Editions, 311-328.

Egenfeldt-Nielsen, S.; Smith, J.H.; Tosca, S.P. (2016). Understanding Video Games. The Essential Introduction. Third Edition. New York: Routledge. (Ch. 4 ‘History’; Ch. 5 ‘Video Game Aesthetics’).

Gardner, A. (2007). ‘The past as playground. The ancient world in video game representation’ in T. Clack & M. Brittain (eds.), Archaeology and the Media. London: UCL Press, 255-72.

Garfield, A.; Manders, A. (2019). ‘Video Games, Homer to Hesiod: What Ancient Greek Content Do Video Game Players See?’ in Proceedings of the 2019 11th International Conference on Education Technology and Computers, 190-195.

Gloyn, L. (2020). Tracking Classical Monsters in Popular Culture. London: Bloomsbury. (Ch. 7. ‘Thoroughly Modern Medusa’)

Lowe, D. (2009). ‘Playing with Antiquity: Videogame Receptions of the Classical World’ in D. Lowe & K. Shahabudin (eds.), Classics for All: Reworking Antiquity in Mass Culture. Newcastle upon Tyne: Cambridge Scholars Press, 64-90.

Machado, D. (2020). ‘Battle Narratives from Ancient Historiography to Total War: Rome II‘ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 93-105.

Minniti, K. (2020). ‘Jackal Warriors and Laser Crocodiles: 30 Years of Egyptian Monsters in Videogames’. Paper presented at the 2020 Antiquity in Media Studies (AIMS) Conference (Dec 11th).

Saura-Ziegelmeyer, A. (2018). ‘L’Antiquité et les jeux vidéo : représentations sonores’ in F. Bièvre-Perrin & É. Pampanay (eds.), Antiquipop. La reference à l’Antiquité dans la culture populaire contemporaine. Lyon [online]: MOM Editions, 175-186.

Serrano Lozano, D. (2020). ‘Ludus (Not) Over. Video Games and the Popular Perception of Ancient Past Reshaping’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 48-61.

Additional keywords

turn-based, gods, myth, heroes, monsters

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