|Release||Jun 26, 2006|
|Publisher||Iron Lore Entertainment|
|Platform(s)||Windows; iOS (2016), Android (2016); PS4, Xbox One (2018); Nintendo Switch (2018)|
|Genre||Action-adventure; role-playing game; hero-based|
|Setting||Mythological versions of Ancient Greece, Egypt and China|
|DLC||Immortal Throne (2007), Ragnarök (2017), Atlantis (2019)|
On Aug 31, 2016, a Titan Quest: Anniversary Edition was released (Windows).
Bièvre-Perrin, F. (2018). ‘The Different Faces of the Lernaean Hydra in Contemporary Pop Culture: From Cinema to Videogames‘ in thersites 8, 67-84. A French version is available on Antiquipop.
Chapman, A. (2020). ‘Epilogue: Quo Vadis Historical Game Studies and Classical Receptions? Moving Two Fields Forward Together’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 233-252.
Christesen, P.; Machado, D. (2010). ‘Video Games and Classical Antiquity’ in Classical World 104 (1), 107-10.
Clare, R. (2018). ‘Ancient Greece and Rome in Videogames: Representation, Player Processes, and Transmedial Connections’. Doctoral Thesis.
Clare, R. (2020). ‘Postcolonial Play in Ancient World Computer Role-Playing Games’ in C. Rollinger (ed.), , Classical Antiquity in Video Games. New York: Bloomsbury, 141-155.
Garfield, A.; Manders, A. (2019). ‘Video Games, Homer to Hesiod: What Ancient Greek Content Do Video Game Players See?’ in Proceedings of the 2019 11th International Conference on Education Technology and Computers, 190-195.
Lowe, D. (2012). ‘Always Already Ancient: Ruins in the Virtual World’ in T. S. Thorsen (ed.), Greek and Roman Games in the Computer Age. Trondheim: Akademika Publishing, 53-90.
Sukhov, A. (2020). ‘Religious Discourse of Video Game-Based Learning: Virtual Paganism and the Problem of Breaking the First Commandment‘ in Proceedings of the 14th International Conference on Game Based Learning ECGBL 2020, 586-593.
mythology, monsters, isometric, dungeon crawler