God of War (2005)

Alternative title(s)
Antiquity gameCAG
ReleaseMar 22, 2005
PublisherSony Computer Entertainment, Capcom (JP)
DeveloperSCE Santa Monica Studio
Platform(s)PS2
ModeSingle-player
GenreAction-adventure; role-playing game; hack and slash; hero-based
SettingMythological storyworld based on Ancient Greece
Notable charactersBAres, Cronos, Minotaur
DLC

On Nov 17, 2009, remastered versions of God of War and God of War II were released together in God of War Collection (PS3 2009 [NA], 2010 [JP, AUS, UK]; PS Vita 2014).

On Aug 28, 2012, remastered versions of God of War, God of War II, God of War: Chains of Olympus, God of War: Ghost of Sparta and God of War III were released together in God of War Saga (PS3).

Bibliography

André, L-N.; Lécole-Solnychkine, S. (2011). ‘La référence à l’antique dans les jeux vidéo : Paysages et structures mythologiques’ in S. Rufat & H. Ter Minassian (eds.), Les jeux vidéo comme objet de recherche. Paris: Questions théoriques, 104-22.

André, L-N.; Lécole-Solnychkine, S. (2013). ‘L’antiquité vidéoludique, une resurrection virtuelle?’ in Nouvelle revue d’esthétique 2013/1: 11, 87-98.

André, L-N. (2016). Game of Rome. Paris: Passage(s).

Audi, G. M. (2017). A linguagem dos videogames: sintaxe dos jogos de plataforma single player de 1980 a 2015. Doctoral thesis.

Cassar, R. (2013). ‘God of War: A Narrative Analysis’ in Eludamos. Journal for Computer Game Culture 7 (1), 81-99.

Christesen, P.; Machado, D. (2010). ‘Video Games and Classical Antiquity’ in Classical World 104 (1), 107-10.

Ciccoricco, D. (2010). ‘Games of Interpretation and a Graphophiliac God of War’ in M. Grishakova; M.-L. Ryan (eds.), Intermediality and Storytelling. Berlin, New York: De Gruyter, 232-257.

Clare, R. (2018). ‘Ancient Greece and Rome in Videogames: Representation, Player Processes, and Transmedial Connections’. Doctoral Thesis.

Cuvelier, P. (2018). ‘Le Choc des titans et ses répliques : diffusion et réappropriation ludique de nouveaux types figures mythologiques dans les arts visuels’ in F. Bièvre-Perrin & É. Pampanay (eds.), Antiquipop. La reference à l’Antiquité dans la culture populaire contemporaine. Lyon [online]: MOM Editions, 311-328.

Furtwängler, F. (2012). ‘God of War and the Mythology of Games’ in T.S. Thorsen (ed.), Greek and Roman Games in the Computer Age. Trondheim: Akademika Publishing, 27-51.

Garfield, A.; Manders, A. (2019). ‘Video Games, Homer to Hesiod: What Ancient Greek Content Do Video Game Players See?’ in Proceedings of the 2019 11th International Conference on Education Technology and Computers, 190-195.

Gordon, J. (2017). ‘When Superman smote Zeus: analysing violent deicide in popular culture’ in Classical Receptions Journal 9 (2), 211-236.

Lemos, A.F.; Herkenhoff, J. d’A. B.; Ferreira da Cruz, C. E. (2016). ‘Violence and tragedy in God of war/A violencia e tragedia em God of war’ in Soletras 16 (32), 105+.

Lowe, D. (2009). ‘Playing with Antiquity: Videogame Receptions of the Classical World‘ in D. Lowe & K. Shahabudin (eds.), Classics for All: Reworking Antiquity in Mass Culture. Newcastle upon Tyne: Cambridge Scholars Press, 64-90.

Lowe, D. (2012). ‘Always Already Ancient: Ruins in the Virtual World’ in T. S. Thorsen (ed.), Greek and Roman Games in the Computer Age. Trondheim: Akademika Publishing, 53-90.

Serrano Lozano, D. (2020). ‘Ludus (Not) Over. Video Games and the Popular Perception of Ancient Past Reshaping’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 48-61.

Teng, W.-H.; Lin, M.-T.; Guo, S.-W.; Chao, C.K. (2016). ‘A Visual Study of Characters in Video Games – the Role of Half-Human in Greek as an Example’ in 2016 International Conference on Applied System Innovation (ICASI), 1-4.

Thon, J-N. (2017). ‘Transmedial Narratology Revisited: On the Intersubjective Construction of Storyworlds and the Problem of Representational Correspondence in Films, Comics and Video Games’ in Narrative 25 (3), 286-320.

Additional keywords

Sparta, myth, gods, monsters, tragedy, Athens

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