Assassin’s Creed Odyssey

Alternative title(s)
Antiquity gameCAG
ReleaseOct 5, 2018
PublisherUbisoft
DeveloperUbisoft Quebec
Platform(s)PS4, Windows, Xbox One; Nintendo Switch (Japan); Google Stadia (2019)
ModeSingle-player
GenreAction-adventure; role-playing game; empire-building; hero-based
SettingGreece, 431-422 BCE
Notable charactersBLeonidas, Perikles, Herodotos, Sokrates, Aspasia, Hippokrates, Pausanias, Archidamos, Alkibiades, Kleon, Aristophanes, Brasidas, Euripides, Sophokles, Hermippos, Minotaur, Medusa, Sphinx (Greek), Steropes, Brontes, Arges, Anaxagoras, Phidias, Empedokles, Lysander, Demosthenes, Pythagoras, Thrasymachos, Protagoras, Dorieus, Hephaistos?, Pegasus, Kallipateira, Peisirrhodos, Aristokles/Plato, Demokritos, Polykleitos, Kalydonian Boar, Hind of Kerynia, Nemean Lion, Kretan Bull, Lykaon Wolf, Kallisto the Bear, Erymanthian Boar, Krokottas Hyena, Xanthippe
DLCLegacy of the First Blade (2018-2019), The Fate of Atlantis (2019), Story creator mode (2019), Discovery Tour (2019)

Bibliography

Bièvre-Perrin, F. (2020). ‘L’Antiquité jouée : culture classique et jeux vidéo’ in F. Bièvre-Perrin (ed.), Antiquipop. Lyon: online.

Champion, E. (2020). ‘Swords, Sandals and Selfies in Assassin’s Creed Odyssey, A Tour You’d Kill For’. Presented at the Interactive Pasts Conference Online 2, 5-6 November 2020.

Chapman, A. (2020). ‘Epilogue: Quo Vadis Historical Game Studies and Classical Receptions? Moving Two Fields Forward Together’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 233-252.

Clare, R. (2018). ‘Ancient Greece and Rome in Videogames: Representation, Player Processes, and Transmedial Connections’. Doctoral Thesis.

Clare, R. (2020). ‘Herodotus – A Player’s Guide to Assassin’s Creed Odyssey’. Paper presented online (Dec 9) for the Herodotus Helpline lecture series.

Dagios, M. (2020). ‘Kassandra: uma amazona espartana? Gênero e representação do passado in Assassin’s Creed Odyssey’ in ANTARES: Letres e Humanidades 12 (28).

Daneels, R.; Malliet, S.; Geerts, L.; Denayer, N.; Walrave, M.; Vandenbosch, H. (2021). ‘Assassins, Gods, and Androids: How Narratives and Game Mechanics Shape Eudaimonic Game Experiences’ in Media and Communication 9 (1), 49-61.

Garfield, A.; Manders, A. (2019). ‘Video Games, Homer to Hesiod: What Ancient Greek Content Do Video Game Players See?’ in Proceedings of the 2019 11th International Conference on Education Technology and Computers, 190-195.

Glauner, L. (2020). ‘Assassin’s Creed Odyssey: A Review’ in Gamevironments 12, 169-177.

Guilbert, X.; Guindeuil, T.; Le Breton, E.; Noël, T. (2019). ‘Revivre l’histoire en écrivant la sienne: La construction des mondes d’Assassin’s Creed’ in Revue de la BNF 2019/2 n° 59 (Worldbuilding. Créations de mondes et imaginaires contemporains), 104-114.

Khan, A.-Y. (2019). ‘The Roman Past through Video Games and Memes’. Academia.edu.

Loewen, T. (2020). ‘The Bioarchaeology Mission: AC: O’ [Twitch stream]. ArchaeoGaming Con 2020. Viewable here (part one) and here (part two).

Matuszkiewicz, K.; Ruffing, K. (2021). ‘Playing with/in Ancient Greece? Digital Game-based Learning and Assassin’s Creed Odyssey‘. Paper presented at Imagines VII: Playful Classics (Mar 5th-6th).

Morley, N. (2020). ‘Choose Your Own Counterfactual: The Melian Dialogue as Text-Based Adventure’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 179-192.

Nolden, N. (2020). ‘Playing with an Ancient Veil: Commemorative Culture and the Staging of Ancient History within the Playful Experience of the MMORPG, The Secret World‘ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 157-175.

Politopoulos, A.; Mol, A. A. A.; Boom, K. H. J.; Ariese, C. E. (2019). ‘“History is Our Playground”: Action and Authenticity in Assassin’s Creed Odyssey‘ in Advances in Archaeological Practice, 7 (3), 317-323.

Rassalle, T. (2020). ‘Using the Assassin’s Creed Discovery Tours in the Classroom: a tutorial’. Presented at the American Schools of Oriental Research (ASOR) 2020 Conference.

Rollinger, C. (2018). ‘An Interview with the Creators of “Apotheon” (2015): Jesse McGibney (Creative Director), Maciej Paprocki (Classical Scholar), Marios Aristopoulos (Composer)‘ in thersites 7, 11-29.

Rollinger, C. (2020). ‘Prologue: Playing with the Ancient World. An Introduction to Classical Antiquity in Video Games’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 1-18.

Rollinger, C. (2020). ‘An Archaeology of Ancient Historical Video Games’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 19-43.

Stevens, B. E. (2021). ‘‘Immersivity’ and other ‘fantasies of antiquity’ in games’. Paper presented at the Antiquity and Immersivity Conference (Mar 8th).

Vandewalle, A. (2019). ‘Assassin’s Creed Odyssey: een speelbare versie van klassiek Griekenland’ in Hermeneus 91 (4), 146-152. Click here for an English translation and here for a French translation.

Vandewalle, A. (2020). Ludendo discimus: The Learning Possibilities of Video Games set in Antiquity’ in Frons 40 (3), 40-46.

Vandewalle, A. (2021). ‘Playing with Plato: The Presentation of Socrates in Assassin’s Creed Odyssey’. Paper presented at Imagines VII: Playful Classics (Mar 5th-6th).

Vincent, R. (2020). ‘Reflexions – Apprendre dans Assassin’s Creed Odyssey’. Jeuvideohistoire.com.

The Twitter hashtags #ArtofACOdyssey by dr. Kira Jones, as well as #ACademicOdyssey, are also very much worth the visit.

Additional keywords

Peloponnesian War, Athens, Sparta, Aegean, history, mythology

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