Alternative title(s) | |
Antiquity game | CAG |
Release | Sep 27, 2000 |
Publisher | N’Lightning Software Development |
Developer | N’Lightning Software Development |
Platform(s) | Windows |
Mode | Single-player |
Genre | Action game; first-person shooter; hero-based |
Setting | Roman Empire, 171 A.D. |
Notable charactersB | Minotaur, Satan |
DLC |
Bibliography
Bernauer, L. (2012). ‘Playing for Christ: Christians and Computer Games‘ in A. Possamai (ed.), Handbook of Hyper-real Religions. Leiden: Brill, 339-357.
Clare, R. (2018). ‘Ancient Greece and Rome in Videogames: Representation, Player Processes, and Transmedial Connections’. Doctoral Thesis.
Geraci, R. M. (2012). ‘Theological Productions: The Role of Religion in Video Game Design‘ in A. L. Brackin & N. Guyot (eds.), Cultural Perspectives of Video Games: From Designer to Player. Online: Brill, 101-114.
Gonzalez, V. (2014). ‘Born Again Digital: Exploring Evangelical Video Game Worlds‘. Doctoral Thesis.
Hayse, M. (2010). ‘Religious Architecture in Video Games: A Curricular Proposal for Religious Education‘. Paper presented to the Religious Education Association.
Hitchens, M. (2011). ‘A Survey of First-person Shooters and their Avatars‘. Game Studies 11 (3).
Sukhov, A. (2020). ‘Religious Discourse of Video Game-Based Learning: Virtual Paganism and the Problem of Breaking the First Commandment‘ in Proceedings of the 14th International Conference on Game Based Learning ECGBL 2020, University of Brighton, UK, 586-593.
Additional keywords
Christian, Christianity
Thanks to
David Serrano Lozano
Jordy Orellana F.