Alternative title(s) | |
Antiquity game | EAG |
Release | Oct 20, 2000 |
Publisher | Activision |
Developer | Activision |
Platform(s) | Windows |
Mode | Single-player, multiplayer |
Genre | Strategy game; empire-building |
Setting | Various civilizations throughout time, including Greece (under Alexander or Helen) and Rome (under Julius Caesar or Livia Drusilla) |
Notable charactersB | Alexander, Helen, Caesar, Livia Drusilla |
DLC |
Bibliography
Apperley, T. (2010). ‘What Games Studies Can Teach Us about Videogames in the English and Literacy Classroom‘ in The Australian Journal of Language and Literacy 33 (1), 12–23.
Merrick K. E. (2016). Computational Models of Motivation for Game-Playing Agents. Cham: Springer. (Chap. 6 “Enemies”)
Sánchez-Ruiz, A.; Lee-Urban, S.; Muñoz-Avila, H.; Díaz-Agudo, B.; González-Calero, P. (2007). ‘Game AI for a Turn-based Strategy Game with Plan Adaptation and Ontology-based retrieval‘ in Proceedings of the ICAPS 2007 Workshop on Planning in Games.
Schwarz, A. (2010). ‘Computerspiele — ein Thema für die Geschichtswissenschaft?’ in A. Schwarz (ed.), « Wollten Sie auch immer schon einmal pestverseuchte Kühe auf Ihre Gegner werfen? » Eine fachwissenschaftliche Annäherung an Geschichte im Computerspiel. Münster: Lit, 7-34.
Sweetser, P.; Dennis, S. (2003). ‘Facilitating Learning in a Real Time Strategy Computer Game‘ in R. Nakatsu & J. Hoshino (eds), Entertainment Computing. Technologies and Applications (IFIP — The International Federation for Information Processing 112). Boston: Springer, 49-65.
Trémel, L. (2002). ‘Les jeux de rôles, les jeux vidéo et le cinéma : pratiques sociales, reproblématisation de savoirs et critique‘ in Éducation et sociétés 2 (2), 45-56.
Additional keywords
history, turn-based, 4x
Thanks to
Jordy Orellana F.