Total War: Attila

Alternative title(s)
Antiquity gameEAG
ReleaseFeb 17, 2015
PublisherSega
DeveloperCreative Assembly
Platform(s)OS X, Windows; Linux
ModeSingle-player, multiplayer
GenreStrategy game; empire-building
SettingRoman history from 395 CE onwards. The player can play as the Eastern or Western Roman Empire alongside many other European factions (Alans, Franks, Huns, Ostrogoths, Sassanid Empire, Saxons, Vandals, Visigoths, DanesDLC, JutesDLC, GeatsDLC, LangobardsDLC, AlamansDLC, BurgundiansDLC, PictsDLC, EbdaniansDLC, CaledoniansDLC, SuebiansDLC, TanukhidsDLC, HimyarDLC, AksumDLC, LakhmidsDLC, White HunsDLC, GaramantiansDLC, AnteansDLC, SclaveniansDLC and VenediansDLC) in a vast map from Ireland to the Khwarezmian Empire. The Age of Charlemagne Campaign Pack allows the player to play in the Middle Ages.
Notable charactersBAttila, Alaric, Arcadius, Honorus, Valentinian, JustinianDLC, BelisariusDLC
DLCViking Forefathers Culture Pack (2015), Longbeards Culture Pack (2015), Blood & Burning (2015), Celts Culture Pack (2015), The Last Roman Campaign Pack (2015), Empires of Sand Culture Pack (2015), Age of Charlemagne Campaign Pack (2015), Slavic Nations Culture Pack (2016)

Bibliography

Anglade, L. (2018). ‘La représentation de l’Antiquité dans les jeux vidéo dits historiques’ in F. Bièvre-Perrin & É. Pampanay (eds.), Antiquipop. La reference à l’Antiquité dans la culture populaire contemporaine. Lyon [online]: MOM Editions, 160-74.

Chapman, A. (2016). Digital Games as History. How Videogames Represent the Past and Offer Access to Historical Practice. New York, London: Routledge. (Ch. 9. ‘Digital Games as (Counterfactual) Narrative Historying’)

Rollinger, C. (2016). ‘Phantasmagorien des Krieges: Authentizitätsstrategien, affektive Historizität und der Antike Krieg im modernen Computerspiel‘ in A. Ambühl (ed.), Krieg der Sinne — Die Sinne im Krieg. Kriegdarstellungen im Spannungsfeld zwischen antiker und moderner Kultur / War of the Sense — The Senses in War. Interactions and tensions between representations of war in classical and modern culture thersites 4, 313-341.

Schulz, F. (2020). ‘Waging Total War playing Attila: A Video Game’s Take on the Migration Period’ in M. G. Castello, I. Berti & C. Scilabra (eds.), Ancient Violence in the Modern Imagination. The Fear and the Fury, London & Oxford: Bloomsbury, 161-171. Thanks to Christian Rollinger.

Additional keywords

history, Late Antiquity

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