|Publisher||Personal Software Services|
|Developer||Level 9 Computing|
|Platform(s)||Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, ZX Spectrum|
|Genre||Strategy game; empire-building|
|Setting||Rome from 273 BCE until as long as the player survives (1075 CE at the latest)|
Lowe, D. (2009). ‘Playing with Antiquity: Videogame Receptions of the Classical World’ in D. Lowe & K. Shahabudin (eds.), Classics for All: Reworking Antiquity in Mass Culture. Newcastle upon Tyne: Cambridge Scholars Press, 64-90.
Rollinger, C. (2020). ‘An Archaeology of Ancient Historical Video Games’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 19-43.
Serrano Lozano, D. (2020). ‘Ludus (Not) Over. Video Games and the Popular Perception of Ancient Past Reshaping’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 48-61.
history, turn-based, 4X