Alternative title(s) | |
Antiquity game | CAG |
Release | 1986 |
Publisher | Personal Software Services |
Developer | Level 9 Computing |
Platform(s) | Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, ZX Spectrum |
Mode | Single-player |
Genre | Strategy game; empire-building |
Setting | Rome from 273 BCE until as long as the player survives (1075 CE at the latest) |
Notable charactersB | |
DLC |
Bibliography
Lowe, D. (2009). ‘Playing with Antiquity: Videogame Receptions of the Classical World’ in D. Lowe & K. Shahabudin (eds.), Classics for All: Reworking Antiquity in Mass Culture. Newcastle upon Tyne: Cambridge Scholars Press, 64-90.
Rollinger, C. (2020). ‘An Archaeology of Ancient Historical Video Games’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 19-43.
Serrano Lozano, D. (2020). ‘Ludus (Not) Over. Video Games and the Popular Perception of Ancient Past Reshaping’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 48-61.
Additional keywords
history, turn-based, 4X