Alternative title(s) | Imperium (or Imperivm) Civitas II (ITA, SP) |
Antiquity game | CAG |
Release | Feb 22, 2008 |
Publisher | Kalypso Media, SouthPeak Games (US), FX Interactive (ITA, SP) |
Developer | Haemimont Games |
Platform(s) | Windows |
Mode | Single-player |
Genre | City-builder; strategy game; empire-building |
Setting | Roman Empire |
Notable charactersB | |
DLC | Imperium Romanum: Emperor Expansion (2008) |
Bibliography
Clare, R. (2018). ‘Ancient Greece and Rome in Videogames: Representation, Player Processes, and Transmedial Connections’. Doctoral Thesis.
Lowe, D. (2009). ‘Playing with Antiquity: Videogame Receptions of the Classical World’ in D. Lowe & K. Shahabudin (eds.), Classics for All: Reworking Antiquity in Mass Culture. Newcastle upon Tyne: Cambridge Scholars Press, 64-90.
Lowe, D. (2012). ‘Always Already Ancient: Ruins in the Virtual World’ in T. S. Thorsen (ed.), Greek and Roman Games in the Computer Age. Trondheim: Akademika Publishing, 53-90.
McCall, J. (2011). Gaming the Past. Using Video Games to Teach Secondary History. New York, London: Routledge. (Appendix A: Profiles of Historical Video Games)
Rollinger, C. (2015). ‘Brot, Spiele … und Latrinen? Zur Darstellung römischer Stadträume im Computerspiel’ in C. Walde & C. Stoffel (ed.), Caesar’s Salad: Antikerezeption im 20. und 21. Jahrhundert = thersites 1, 1-45.
Additional keywords
real-time