CivCity: Rome

Alternative title(s)
Antiquity gameCAG
ReleaseJul 24, 2006
Publisher2K Games
DeveloperFirefly Studios, Firaxis Games
Platform(s)Windows
ModeSingle-player
GenreStrategy game; city-builder; empire-building
SettingRoman Empire
Notable charactersBCaesar, Crassus
DLC

Bibliography

André, L-N.; Lécole-Solnychkine, S. (2011). ‘La référence à l’antique dans les jeux vidéo : Paysages et structures mythologiques’ in S. Rufat & H. Ter Minassian (eds.), Les jeux vidéo comme objet de recherche. Paris: Questions théoriques, 104-22.

André, L-N.; Lécole-Solnychkine, S. (2013). ‘L’antiquité vidéoludique, une resurrection virtuelle?’ in Nouvelle revue d’esthétique 2013/1: 11, 87-98.

André, L-N. (2016). Game of Rome. Paris: Passage(s).

Christesen, P.; Machado, D. (2010). ‘Video Games and Classical Antiquity’ in Classical World 104 (1), 107-10.

Clare, R. (2018). ‘Ancient Greece and Rome in Videogames: Representation, Player Processes, and Transmedial Connections’. Doctoral Thesis.

Knoll-Jung, S. (2010). ‘Geschlecht, Geschichte und Computerspiele. Die Kategorie ‘Geschlecht’ und die Darstellung von Frauen in Historienspielen’ in A. Schwarz (ed.), « Wollten Sie auch immer schon einmal pestverseuchte Kühe auf Ihre Gegner werfen? » Eine fachwissenschaftliche Annäherung an Geschichte im Computerspiel. Münster: Lit, 185-212.

Lowe, D. (2009). ‘Playing with Antiquity: Videogame Receptions of the Classical World’ in D. Lowe & K. Shahabudin (eds.), Classics for All: Reworking Antiquity in Mass Culture. Newcastle upon Tyne: Cambridge Scholars Press, 64-90.

Lowe, D. (2012). ‘Always Already Ancient: Ruins in the Virtual World’ in T. S. Thorsen (ed.), Greek and Roman Games in the Computer Age. Trondheim: Akademika Publishing, 53-90.

McCall, J. (2010). ‘The Happiness Metric in CivCity: Rome and the Critique of Simulation Games’. Playthepast.com. Thanks to Jeremiah McCall.

McCall, J. (2011). Gaming the Past. Using Video Games to Teach Secondary History. New York, London: Routledge. (Ch. 1. ‘Why Play Historical Simulation Games; Ch. 3. ‘Matching Genres to Curricular Content’; Ch. 5. ‘Putting It All Together’; Appendix A: Profiles of Historical Video Games)

McCall, J. (2014). ‘Simulation Games and the Study of the Past: Classroom Guidelines’ in K. Kee (ed.), PastPlay: Teaching and Learning History with Technology. Ann Arbor: University of Michigan Press, 228-253.Thanks to Jeremiah McCall.  

Rollinger, C. (2015). ‘Brot, Spiele … und Latrinen? Zur Darstellung römischer Stadträume im Computerspiel’ in C. Walde & C. Stoffel (ed.), Caesar’s Salad: Antikerezeption im 20. und 21. Jahrhundert = thersites 1, 1-45.

Wainwright, A. M. (2014). ‘Teaching Historical Theory through Video Games’ in The History Teacher 47 (4), 579-612.

Additional keywords

Civilization, history, turn-based

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