Alternative title(s) | |
Antiquity game | CAG |
Release | Oct 17, 2000 |
Publisher | Sierra Studios |
Developer | Impressions Games |
Platform(s) | Windows |
Mode | Single-player |
Genre | Strategy game; city-builder; empire-building |
Setting | Ancient Greece, 3000-500 BCE |
Notable charactersB | Zeus, Europa, Perseus, Medusa, Jason, Hercules, Hydra |
DLC | Poseidon: Master of Atlantis (2001) |
On Dec 15, 2016, remastered versions of Zeus: Master of Olympus and Poseidon: Master of Atlantis were released together in Zeus + Poseidon (also called Zeus + Poseidon (Acropolis)) for Windows.
Bibliography
Gloyn, L. (2020). Tracking Classical Monsters in Popular Culture. London: Bloomsbury. (Ch. 7. ‘Thoroughly Modern Medusa’)
Lowe, D. (2009). ‘Playing with Antiquity: Videogame Receptions of the Classical World’ in D. Lowe & K. Shahabudin (eds.), Classics for All: Reworking Antiquity in Mass Culture. Newcastle upon Tyne: Cambridge Scholars Press, 64-90.
Rollinger, C. (2015). ‘Brot, Spiele … und Latrinen? Zur Darstellung römischer Stadträume im Computerspiel’ in C. Walde & C. Stoffel (ed.), Caesar’s Salad: Antikerezeption im 20. und 21. Jahrhundert = thersites 1, 1-45.
Rollinger, C. (2020). ‘An Archaeology of Ancient Historical Video Games’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 19-43.
Saura-Ziegelmeyer, A. (2018). ‘L’Antiquité et les jeux vidéo : représentations sonores’ in F. Bièvre-Perrin & É. Pampanay (eds.), Antiquipop. La reference à l’Antiquité dans la culture populaire contemporaine. Lyon [online]: MOM Editions, 175-186.
Serrano Lozano, D. (2020). ‘Ludus (Not) Over. Video Games and the Popular Perception of Ancient Past Reshaping’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 48-61.
Watrall, E. (2002). ‘Digital pharaoh: Archaeology, public education and interactive entertainment’ in Public Archaeology 2 (3), 163-169.
Additional keywords
history, myth, gods, monsters