Alternative title(s) | |
Antiquity game | CAG |
Release | Oct 7, 2005 |
Publisher | Activision, Sega |
Developer | Creative Assembly |
Platform(s) | GameCube, PS2, Xbox |
Mode | Single-player |
Genre | Action-adventure; role-playing game; hack and slash; hero-based |
Setting | Ancient Greece (Sparta, Athens), Troy and Rome during the conquering of the Roman Empire (300 BCE) |
Notable charactersB | Emperor Tiberius, Leonidas, Castor, Pollux, Ares, Crassus, Talos, Medusa, Beowulf, Sejanus, Hydra, Archimedes, Ladon, Minotaur |
DLC |
Bibliography
Lowe, D. (2009). ‘Playing with Antiquity: Videogame Receptions of the Classical World‘ in D. Lowe & K. Shahabudin (eds.), Classics for All: Reworking Antiquity in Mass Culture. Newcastle upon Tyne: Cambridge Scholars Press, 64-90.
Lowe, D. (2012). ‘Always Already Ancient: Ruins in the Virtual World’ in T. S. Thorsen (ed.), Greek and Roman Games in the Computer Age. Trondheim: Akademika Publishing, 53-90.
Rollinger, C. (2015). ‘Brot, Spiele … und Latrinen? Zur Darstellung römischer Stadträume im Computerspiel’ in C. Walde & C. Stoffel (ed.), Caesar’s Salad: Antikerezeption im 20. und 21. Jahrhundert = thersites 1, 1-45.
Vandewalle, A. (2019). ‘Assassin’s Creed Odyssey: een speelbare versie van klassiek Griekenland’ in Hermeneus 91 (4), 146-152. Click here for an English translation and here for a French translation.
Additional keywords
myth, heroes, gods