Alternative title(s) | |
Antiquity game | CAG |
Release | Mar 13, 2007 |
Publisher | Sony Computer Entertainment |
Developer | SCE Santa Monica Studio |
Platform(s) | PS2 |
Mode | Single-player |
Genre | Action-adventure; role-playing game; hack and slash; hero-based |
Setting | Mythological storyworld based on Ancient Greece |
Notable charactersB | Zeus, Gaia, Theseus, Pegasus, Fates, Typhon, Euryale, Perseus, Icarus, Atlas, Athena |
DLC |
On Nov 17, 2009, remastered versions of God of War and God of War II were released together in God of War Collection (PS3 2009 [NA], 2010 [JP, AUS, UK]; PS Vita 2014).
On Aug 28, 2012, remastered versions of God of War, God of War II, God of War: Chains of Olympus, God of War: Ghost of Sparta and God of War III were released together in God of War Saga (PS3).
Bibliography
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Christesen, P.; Machado, D. (2010). ‘Video Games and Classical Antiquity’ in Classical World 104 (1), 107-10.
Clare, R. (2018). ‘Ancient Greece and Rome in Videogames: Representation, Player Processes, and Transmedial Connections’. Doctoral Thesis.
Cuvelier, P. (2018). ‘Le Choc des titans et ses répliques : diffusion et réappropriation ludique de nouveaux types figures mythologiques dans les arts visuels’ in F. Bièvre-Perrin & É. Pampanay (eds.), Antiquipop. La reference à l’Antiquité dans la culture populaire contemporaine. Lyon [online]: MOM Editions, 311-328.
Furtwängler, F. (2012). ‘God of War and the Mythology of Games’ in T.S. Thorsen (ed.), Greek and Roman Games in the Computer Age. Trondheim: Akademika Publishing, 27-51.
Garfield, A.; Manders, A. (2019). ‘Video Games, Homer to Hesiod: What Ancient Greek Content Do Video Game Players See?’ in Proceedings of the 2019 11th International Conference on Education Technology and Computers, 190-195.
Gordon, J. (2017). ‘When Superman smote Zeus: analysing violent deicide in popular culture’ in Classical Receptions Journal 9 (2), 211-236.
Lowe, D. (2009). ‘Playing with Antiquity: Videogame Receptions of the Classical World’ in D. Lowe & K. Shahabudin (eds.), Classics for All: Reworking Antiquity in Mass Culture. Newcastle upon Tyne: Cambridge Scholars Press, 64-90.
Lowe, D. (2012). ‘Always Already Ancient: Ruins in the Virtual World’ in T. S. Thorsen (ed.), Greek and Roman Games in the Computer Age. Trondheim: Akademika Publishing, 53-90.
Vandewalle, A. (2020). ‘Ludendo discimus: The Learning Possibilities of Video Games set in Antiquity’ in Frons 40 (3), 40-46.
Additional keywords
mythology, Olympus, gods, monsters
5 thoughts on “God of War II”