God of War II

Alternative title(s)
Antiquity gameCAG
ReleaseMar 13, 2007
PublisherSony Computer Entertainment
DeveloperSCE Santa Monica Studio
Platform(s)PS2
ModeSingle-player
GenreAction-adventure; role-playing game; hack and slash; hero-based
SettingMythological storyworld based on Ancient Greece
Notable charactersBZeus, Gaia, Theseus, Pegasus, Fates, Typhon, Euryale, Perseus, Icarus, Atlas, Athena
DLC

On Nov 17, 2009, remastered versions of God of War and God of War II were released together in God of War Collection (PS3 2009 [NA], 2010 [JP, AUS, UK]; PS Vita 2014).

On Aug 28, 2012, remastered versions of God of War, God of War II, God of War: Chains of Olympus, God of War: Ghost of Sparta and God of War III were released together in God of War Saga (PS3).

Bibliography

Cassar, R. (2013). ‘God of War: A Narrative Analysis’ in Eludamos. Journal for Computer Game Culture 7 (1), 81-99.

Christesen, P.; Machado, D. (2010). ‘Video Games and Classical Antiquity’ in Classical World 104 (1), 107-10.

Clare, R. (2018). ‘Ancient Greece and Rome in Videogames: Representation, Player Processes, and Transmedial Connections’. Doctoral Thesis.

Cuvelier, P. (2018). ‘Le Choc des titans et ses répliques : diffusion et réappropriation ludique de nouveaux types figures mythologiques dans les arts visuels’ in F. Bièvre-Perrin & É. Pampanay (eds.), Antiquipop. La reference à l’Antiquité dans la culture populaire contemporaine. Lyon [online]: MOM Editions, 311-328.

Furtwängler, F. (2012). ‘God of War and the Mythology of Games’ in T.S. Thorsen (ed.), Greek and Roman Games in the Computer Age. Trondheim: Akademika Publishing, 27-51.

Garfield, A.; Manders, A. (2019). ‘Video Games, Homer to Hesiod: What Ancient Greek Content Do Video Game Players See?’ in Proceedings of the 2019 11th International Conference on Education Technology and Computers, 190-195.

Gordon, J. (2017). ‘When Superman smote Zeus: analysing violent deicide in popular culture’ in Classical Receptions Journal 9 (2), 211-236.

Lowe, D. (2009). ‘Playing with Antiquity: Videogame Receptions of the Classical World’ in D. Lowe & K. Shahabudin (eds.), Classics for All: Reworking Antiquity in Mass Culture. Newcastle upon Tyne: Cambridge Scholars Press, 64-90.

Lowe, D. (2012). ‘Always Already Ancient: Ruins in the Virtual World’ in T. S. Thorsen (ed.), Greek and Roman Games in the Computer Age. Trondheim: Akademika Publishing, 53-90.

Vandewalle, A. (2020). Ludendo discimus: The Learning Possibilities of Video Games set in Antiquity’ in Frons 40 (3), 40-46.

Additional keywords

mythology, Olympus, gods, monsters

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