Assassin’s Creed Origins

Alternative title(s)
Antiquity gameEAG†
ReleaseOct 27, 2017
PublisherUbisoft
DeveloperUbisoft Montreal
Platform(s)PS4, Windows, Xbox One
ModeSingle-player
GenreAction-adventure; role-playing game; hero-based
SettingPtolemaic Egypt (49-44 BCE); also Rome
Notable charactersBCleopatra, Caesar, Ptolemy, Pompey, Septimius, Vitruvius, Brutus
DLCThe Hidden Ones (2018), Discovery Tour (2018), Curse of the Pharaoh (2018)

Bibliography

Bondioli, N.; Teixeira-Bastos, M.; Carneiro, L.C. (2019). ‘History, design and archaeology: The reception of Julius Caesar and the representation of gender and agency in Assassin’s Creed Origins in In die Skriflig 53 (2).

Bosman, F.G. (2018). ‘‘Requiescat in Pace’. Initiation and Assassination Rituals in the Assassin’s Creed Game Series’ in Religions 9 (167).  

Cameron, H. (2020). ‘“Scuttle Back to Your Wine, You Sacks of Uselessness”: The Roman Army in Assassin’s Creed: Origins’. Paper presented at the 2020 Antiquity in Media Studies (AIMS) Conference (Dec 11th).

Champion, E. (2020). ‘Swords, Sandals and Selfies in Assassin’s Creed Odyssey, A Tour You’d Kill For’. Presented at the Interactive Pasts Conference Online 2, 5-6 November 2020.

Chapman, A. (2020). ‘Epilogue: Quo Vadis Historical Game Studies and Classical Receptions? Moving Two Fields Forward Together’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 233-252.

Casey, C. (2018). ‘Assassin’s Creed Origins as a Digital and Pedagogical Tool’. ACRE Annual Meeting, Tucson.

Casey, C.; Rasalle, T.; Tomkins, J. (2020). ‘SASA Live Archaeogaming – Assassin’s Creed: Origins’. [Twitch, YouTube, Facebook Stream].

Casey, C. (2020). ‘Assassin’s Creed Origins as Time Machine’. Presented at the NYU’s ISAW Re-Rolling the Past: Representations and Reinterpretations of Antiquity in Analog and Digital Games Conference, 11-13 November 2020.

Clare, R. (2018). ‘Ancient Greece and Rome in Videogames: Representation, Player Processes, and Transmedial Connections’. Doctoral Thesis.

Coert, J. (2018). ‘Der digitale furor Teutonicus. Zur Rezeption von Germanenbildern im Videospiel am Beispiel von Total War: Rome II‘ in thersites 7, 58-106.

French, T.; Gardner, A. (2020). ‘Playing in a ‘Real’ Past. Classical Action Games and Authenticity’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 63-76.

Low, M. (2018). ‘Fiction Dressed in Facts – The Reception of Assassin’s Creed: Origins Narrative’. Paper presented at the Interactive Past Conference 2 (Hilversum, The Netherlands). Available as a Prezi presentation online.

Minniti, K. (2020). ‘Jackal Warriors and Laser Crocodiles: 30 Years of Egyptian Monsters in Videogames’. Paper presented at the 2020 Antiquity in Media Studies (AIMS) Conference (Dec 11th).

Nolden, N. (2020). ‘Playing with an Ancient Veil: Commemorative Culture and the Staging of Ancient History within the Playful Experience of the MMORPG, The Secret World‘ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 157-175.

Politopoulos, A.; Mol, A. A. A.; Boom, K. H. J.; Ariese, C. E. (2019). ‘“History is Our Playground”: Action and Authenticity in Assassin’s Creed Odyssey’ in Advances in Archaeological Practice 7 (3), 317-323.

Rassalle, T. (2020). ‘Using the Assassin’s Creed Discovery Tours in the Classroom: a tutorial’. Presented at the American Schools of Oriental Research (ASOR) 2020 Conference.

Rollinger, C. (2020). ‘An Archaeology of Ancient Historical Video Games’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 19-43.

Salvoldi, D.; Minniti, K. (2020). ‘AC Origins’ Alexandria: Between Greeks and Egyptians’ [Twitch stream]. ArchaeoGaming Con 2020. Viewable here.

Serrano Lozano, D. (2020). ‘Ludus (Not) Over. Video Games and the Popular Perception of Ancient Past Reshaping’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 48-61.

Van Nuenen, T. (2018). ‘Touring the Animus: Assassin’s Creed and Ludotopical Movement’ in Loading… The Journal of the Canadian Game Studies Association 10 (17), 22-39.

Vandewalle, A. (2020). Ludendo discimus: The Learning Possibilities of Video Games set in Antiquity’ in Frons 40 (3), 40-46.

Additional keywords

history, myth

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