Alternative title(s) | |
Antiquity game | EAG |
Release | Apr 15, 2008 |
Publisher | Paradox Interactive |
Developer | Paradox Development Studio, Virtual Programming (OS X) |
Platform(s) | Windows, OS X |
Mode | Single-player, multiplayer |
Genre | Strategy game; empire-building |
Setting | Roman Republic/Empire (280-27 BCE) in a vast area stretching from the Iberian peninsula & Britain to the Seleucid Empire. The player can play as Greece and Rome next to other nations. |
Notable charactersB | |
DLC | Vae Victis (2008) |
Europa Universalis: Rome Gold Edition was released in 2010 by Virtual Programming, including the Vae Victis expansion pack.
Bibliography
Anglade, L. (2018). ‘La représentation de l’Antiquité dans les jeux vidéo dits historiques’ in F. Bièvre-Perrin & É. Pampanay (eds.), Antiquipop. La reference à l’Antiquité dans la culture populaire contemporaine. Lyon [online]: MOM Editions, 160-74.
Brendel, H. (2010). ‘Historischer Determinismus und historische Tiefe – oder Spielspaß? Die Globalechtzeitstrategiespiele von Paradox Interactive’ in A. Schwarz (ed.), « Wollten Sie auch immer schon einmal pestverseuchte Kühe auf Ihre Gegner werfen? » Eine fachwissenschaftliche Annäherung an Geschichte im Computerspiel. Münster: Lit, 107-136.
Hatlen, J.F. (2012). ‘Students of Rome: Total War‘ in T.S. Thorsen (ed.), Greek and Roman Games in the Computer Age. Trondheim: Akademika Publishing, 175-98.
Lowe, D. (2009). ‘Playing with Antiquity: Videogame Receptions of the Classical World’ in D. Lowe & K. Shahabudin (eds.), Classics for All: Reworking Antiquity in Mass Culture. Newcastle upon Tyne: Cambridge Scholars Press, 64-90.
McCall, J. (2011). Gaming the Past. Using Video Games to Teach Secondary History. New York, London: Routledge. (Appendix A: Profiles of Historical Video Games)
Additional keywords
history, Mediterranean, turn-based