Alternative title(s) | Grand Ages Rome, Imperium Romanum II |
Antiquity game | CAG |
Release | Mar 6, 2009 |
Publisher | Kalypso Media |
Developer | Haemimont Games |
Platform(s) | Windows |
Mode | Single-player, multiplayer |
Genre | Strategy game; city-building; empire-building |
Setting | Roman Republic during the First Triumvirate |
Notable charactersB | Caesar, Pompey, Crassus, Mark Antony, Cicero, Spartacus, AugustusDLC |
DLC | The Reign of Augustus (2009 [SP, ITA], 2010) |
Bibliography
André, L-N.; Lécole-Solnychkine, S. (2013). ‘L’antiquité vidéoludique, une resurrection virtuelle?’ in Nouvelle revue d’esthétique 2013/1: 11, 87-98.
Bembeneck, E.J. (2013). ‘Phantasms of Rome: Video Games and Cultural Identity’ in M.W. Kapell & A.B.R. Elliott (eds.), Playing with the Past. Digital Games and the Simulation of History. New York, London: Bloomsbury, 77-90.
Clare, R. (2018). ‘Ancient Greece and Rome in Videogames: Representation, Player Processes, and Transmedial Connections’. Doctoral Thesis.
McCall, J. (2011). Gaming the Past. Using Video Games to Teach Secondary History. New York, London: Routledge. (Appendix A: Profiles of Historical Video Games)
Nolden, N. (2020). ‘Playing with an Ancient Veil: Commemorative Culture and the Staging of Ancient History within the Playful Experience of the MMORPG, The Secret World‘ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 157-175.
Rollinger, C. (2015). ‘Brot, Spiele … und Latrinen? Zur Darstellung römischer Stadträume im Computerspiel’ in C. Walde & C. Stoffel (ed.), Caesar’s Salad: Antikerezeption im 20. und 21. Jahrhundert = thersites 1, 1-45.
Rollinger, C. (2020). ‘An Archaeology of Ancient Historical Video Games’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 19-43.
Additional keywords
history, real-time