Disney’s Hercules

Alternative title(s)Disney’s Action Game featuring Hercules (EU), Hercules Action Game (US)
Antiquity gameCAG
ReleaseJun 20, 1997
PublisherVirgin Interactive (PS), Sony Computer Entertainment Europe (PS), Disney Interactive (Windows), THQ (Game Boy)
DeveloperEurocom (PS, Windows), Tiertex Design Studios (Game Boy)
Platform(s)Game Boy, PS, Windows
ModeSingle-player
GenreAction-adventure; role-playing game; platformer; hero-based
SettingA mythological storyworld based on Greek mythology and Hercules (1997, Ron Clements & John Musker)
Notable charactersBThe characters of the Hercules film
DLC

Bibliography

Lowe, D. (2009). ‘Playing with Antiquity: Videogame Receptions of the Classical World’ in D. Lowe & K. Shahabudin (eds.), Classics for All: Reworking Antiquity in Mass Culture. Newcastle upon Tyne: Cambridge Scholars Press, 64-90.

Lowe, D. (2012). ‘Always Already Ancient: Ruins in the Virtual World’ in T. S. Thorsen (ed.), Greek and Roman Games in the Computer Age. Trondheim: Akademika Publishing, 53-90.

Macías Villalobos, C. (2020). ‘The Videogame Hero in His Labyrinth. The Hero in Electronic Gaming’ in R. López Gregoris & C. Macías Villalobos (ed.), The Hero Reloaded: The reinvention of the classical hero in contemporary mass media. Amsterdam: John Benjamins, 73-102.

Serrano Lozano, D. (2020). ‘Ludus (Not) Over. Video Games and the Popular Perception of Ancient Past Reshaping’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 48-61.

Additional keywords

myth, gods, heroes, movie tie-in

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