Alternative title(s) | Disney’s Action Game featuring Hercules (EU), Hercules Action Game (US) |
Antiquity game | CAG |
Release | Jun 20, 1997 |
Publisher | Virgin Interactive (PS), Sony Computer Entertainment Europe (PS), Disney Interactive (Windows), THQ (Game Boy) |
Developer | Eurocom (PS, Windows), Tiertex Design Studios (Game Boy) |
Platform(s) | Game Boy, PS, Windows |
Mode | Single-player |
Genre | Action-adventure; role-playing game; platformer; hero-based |
Setting | A mythological storyworld based on Greek mythology and Hercules (1997, Ron Clements & John Musker) |
Notable charactersB | The characters of the Hercules film |
DLC |
Bibliography
Lowe, D. (2009). ‘Playing with Antiquity: Videogame Receptions of the Classical World’ in D. Lowe & K. Shahabudin (eds.), Classics for All: Reworking Antiquity in Mass Culture. Newcastle upon Tyne: Cambridge Scholars Press, 64-90.
Lowe, D. (2012). ‘Always Already Ancient: Ruins in the Virtual World’ in T. S. Thorsen (ed.), Greek and Roman Games in the Computer Age. Trondheim: Akademika Publishing, 53-90.
Macías Villalobos, C. (2020). ‘The Videogame Hero in His Labyrinth. The Hero in Electronic Gaming’ in R. López Gregoris & C. Macías Villalobos (ed.), The Hero Reloaded: The reinvention of the classical hero in contemporary mass media. Amsterdam: John Benjamins, 73-102.
Serrano Lozano, D. (2020). ‘Ludus (Not) Over. Video Games and the Popular Perception of Ancient Past Reshaping’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 48-61.
Additional keywords
myth, gods, heroes, movie tie-in