Alternative title(s) | |
Antiquity game | CAG |
Release | Dec 19, 1986 |
Publisher | Nintendo |
Developer | Nintendo R&D1, TOSE |
Platform(s) | Famicom; NES (EU & NA, 1987); Game Boy Advance (2004); Wii Virtual Console (2007); 3DS (JP: 2011/2012; EU, AU, NA: 2012); Wii U Virtual Console (2013) |
Mode | Single-player |
Genre | Action-adventure game; platformer; role-playing game; hero-based |
Setting | A mythological storyworld (Angel Land) based on Greek mythology |
Notable charactersB | Medusa, Pegasus, Pandora, Uranos, Daphne, Erinus |
DLC |
Bibliography
Audi, G. M. (2017). A linguagem dos videogames: sintaxe dos jogos de plataforma single player de 1980 a 2015. Doctoral thesis.
Rollinger, C. (2020). ‘An Archaeology of Ancient Historical Video Games’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 19-43.
Macías Villalobos, C. (2020). ‘The Videogame Hero in His Labyrinth. The Hero in Electronic Gaming’ in R. López Gregoris & C. Macías Villalobos (ed.), The Hero Reloaded: The reinvention of the classical hero in contemporary mass media. Amsterdam: John Benjamins, 73-102.
Serrano Lozano, D. (2020). ‘Ludus (Not) Over. Video Games and the Popular Perception of Ancient Past Reshaping’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 48-61.
Wolff, N. (2018). ‘Kid Icarus : un héros antique qui peine à prendre son envol ? Du rétrogaming au retour en fanfare dans les années 2000-2010‘ in F. Bièvre-Perrin (ed.), Antiquipop. Lyon: online.
Additional keywords
myth, hero, monsters
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