Alternative title(s) | |
Antiquity game | EAG |
Release | Oct 21, 2016 |
Publisher | 2K Games, Aspyr |
Developer | Firaxis Games |
Platform(s) | macOS, Windows; Linus (2017); iOS (2017); Nintendo Switch (2018); PS4 (2019); Xbox One (2019) |
Mode | Single-player, multiplayer |
Genre | Strategy game; empire-building |
Setting | Various civilizations throughout time, including Greece (under Pericles and Gorgo), Macedonia (under Alexander The Great), Rome (under Trajan) |
Notable charactersB | Pericles, Gorgo, Alexander, Trajan, Basil IIDLC, AmbiorixDLC |
DLC | Rise and Fall (2018), Gathering Storm (2019), Maya & Gran Colombia Pack (2020), Ethiopia Pack (2020), Byzantium and Gaul Pack (2020), Babylon Pack (2020), Vietnam and Kublai Khan Pack (2021), Portugal Pack (2021) |
Bibliography
Charrel, L. (2018). ‘Civilization VI : un opus qui assume ses clichés ?’ in F. Bièvre-Perrin (ed.), Antiquipop. Lyon: online.
McCall, J. (2020). ‘The Historical Problem Space Framework: Games as a Historical Medium’ in Game Studies 20 (3).
Mol, A. A. A.; Politopoulos, A.; Ariese-Vandemeulebroecke, C. E. (2017). ‘“From The Stone Age to the Information Age”: History and Heritage in Sid Meier’s Civilization VI’ in Advances in Archaeological Practice 5, 214-219.
Rassalle, T.; Martino, S.; Politopoulos, A. (2020). ‘SASA Archaeogaming Live: “Civilizations VI” led by Tine Rassalle, Shannon Martino & Aris Politopoulos’ [Twitch, YouTube stream].
Reinhard, A. (2018). Archaeogaming. An Introduction to Archaeology in and of Video Games. New York, Oxford: Berghahn Books. (‘Introduction’)
Schmidt, S.; Rassalle, T. (2020). ‘The roles we play in history: Narratives about women in historical strategy games’. Presented at the Interactive Pasts Conference Online 2, 5-6 November 2020.
Additional keywords
4X, history
3 thoughts on “Sid Meier’s Civilization VI”