Sid Meier’s Civilization V

Alternative title(s)
Antiquity gameEAG
ReleaseSep 21, 2010
Publisher2K Games, Aspyr
DeveloperFiraxis Games
Platform(s)OS X, Windows; Linux (2014)
ModeSingle-player; multiplayer
GenreStrategy game; empire-building
SettingVarious civilizations throughout time, including Greece (under Alexander The Great), Rome (under Augustus) and ByzantiumDLC (under Theodora)
Notable charactersBAlexander The Great, Augustus, Darius, TheodoraDLC, DidoDLC, BoudicaDLC, AttilaDLC
DLCGods & Kings (2012), Brave New World (2013)

Bibliography

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Bembeneck, E.J. (2013). ‘Phantasms of Rome: Video Games and Cultural Identity’ in M.W. Kapell & A.B.R. Elliott (eds.), Playing with the Past. Digital Games and the Simulation of History. New York, London: Bloomsbury, 77-90.

Chapman, A. (2013). ‘Affording History: Civilization and the Ecological Approach’ in M.W. Kapell & A.B.R. Elliott (eds.), Playing with the Past. Digital Games and the Simulation of History. New York, London: Bloomsbury, 61-73.

Chapman, A. (2016). Digital Games as History. How Videogames Represent the Past and Offer Access to Historical Practice. New York, London: Routledge. (Ch. 3. ‘Simulation Styles and Epistemologies’; Ch. 5. ‘Narrative in Games’)

Charrel, L. (2018). ‘Civilization VI : un opus qui assume ses clichés ?’ in F. Bièvre-Perrin (ed.), Antiquipop. Lyon: online. 

Coert, J. (2018). ‘Der digitale furor Teutonicus. Zur Rezeption von Germanenbildern im Videospiel am Beispiel von Total War: Rome II‘ in thersites 7, 58-106.

Egenfeldt-Nielsen, S.; Smith, J.H.; Tosca, S.P. (2016). Understanding Video Games. The Essential Introduction. Third Edition. New York: Routledge. (Ch. 3 ‘What Is a Game?’).

Gardner, A. (2012). ‘Strategy Games and Engagement Strategies’ in C. Bonacchi (ed.), Archaeology and Digital Communication. Towards Strategies of Public Engagement. London: Archetype Publications, 38-49.

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Mol, A. A. A.; Politopoulos, A.; Ariese-Vandemeulebroecke, C. E. (2017). ‘“From The Stone Age to the Information Age”: History and Heritage in Sid Meier’s Civilization VI’ in Advances in Archaeological Practice 5, 214-219.

Peterson, R.D.; Miller, A.J.; Fedorko, S.J. (2013). ‘The Same River Twice: Exploring Historical Representation and the Value of Simulation in the Total War, Civilization and Patrician Franchises’ in M.W. Kapell & A.B.R. Elliott (eds.), Playing with the Past. Digital Games and the Simulation of History. New York, London: Bloomsbury, 34-48.

Rassalle, T; Zimmerman, M; Boragine, L. (2021). ‘SASA Archaeogaming LIVE: “Civilization V” w/ Tine Rassalle, Dr. Michael Zimmerman & Lisa Boragine’. [Twitch stream].

Schmidt, S.; Rassalle, T. (2020). ‘The roles we play in history: Narratives about women in historical strategy games’. Presented at the Interactive Pasts Conference Online 2, 5-6 November 2020. 

Wainwright, A. M. (2014). ‘Teaching Historical Theory through Video Games’ in The History Teacher 47 (4), 579-612.

Additional keywords

4X, history

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