Alternative title(s) | |
Antiquity game | CAG |
Release | Mar 4, 2008 |
Publisher | Sony Computer Entertainment, Capcom (JP) |
Developer | Ready at Dawn, SCE Santa Monica Studio |
Platform(s) | PSP |
Mode | Single-player |
Genre | Action-adventure; role-playing game; hack and slash; hero-based |
Setting | Mythological storyworld based on Ancient Greece |
Notable charactersB | Athena, Eos, Persephone, Atlas, Helios, Charon, Morpheus |
DLC |
On Sep 13, 2011, remastered versions of God of War: Chains of Olympus and God of War: Ghost of Sparta were released together in God of War Origins Collection (also called God of War Collection – Volume II [EU, AU]) for the PS3.
On Aug 28, 2012, remastered versions of God of War, God of War II, God of War: Chains of Olympus, God of War: Ghost of Sparta and God of War III were released together in God of War Saga (PS3).
Bibliography
Furtwängler, F. (2012). ‘God of War and the Mythology of Games’ in T.S. Thorsen (ed.), Greek and Roman Games in the Computer Age. Trondheim: Akademika Publishing, 27-51.
Gordon, J. (2017). ‘When Superman smote Zeus: analysing violent deicide in popular culture’ in Classical Receptions Journal 9 (2), 211-236.
Lowe, D. (2009). ‘Playing with Antiquity: Videogame Receptions of the Classical World’ in D. Lowe & K. Shahabudin (eds.), Classics for All: Reworking Antiquity in Mass Culture. Newcastle upon Tyne: Cambridge Scholars Press, 64-90.
Lowe, D. (2012). ‘Always Already Ancient: Ruins in the Virtual World’ in T. S. Thorsen (ed.), Greek and Roman Games in the Computer Age. Trondheim: Akademika Publishing, 53-90.
Macías Villalobos, C. (2020). ‘The Videogame Hero in His Labyrinth. The Hero in Electronic Gaming’ in R. López Gregoris & C. Macías Villalobos (ed.), The Hero Reloaded: The reinvention of the classical hero in contemporary mass media. Amsterdam: John Benjamins, 73-102.
Additional keywords
gods, heroes, myth
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