|Release||Mar 4, 2008|
|Publisher||Sony Computer Entertainment, Capcom (JP)|
|Developer||Ready at Dawn, SCE Santa Monica Studio|
|Genre||Action-adventure; role-playing game; hack and slash; hero-based|
|Setting||Mythological storyworld based on Ancient Greece|
|Notable charactersB||Athena, Eos, Persephone, Atlas, Helios, Charon, Morpheus|
On Sep 13, 2011, remastered versions of God of War: Chains of Olympus and God of War: Ghost of Sparta were released together in God of War Origins Collection (also called God of War Collection – Volume II [EU, AU]) for the PS3.
Furtwängler, F. (2012). ‘God of War and the Mythology of Games’ in T.S. Thorsen (ed.), Greek and Roman Games in the Computer Age. Trondheim: Akademika Publishing, 27-51.
Gordon, J. (2017). ‘When Superman smote Zeus: analysing violent deicide in popular culture’ in Classical Receptions Journal 9 (2), 211-236.
Lowe, D. (2009). ‘Playing with Antiquity: Videogame Receptions of the Classical World’ in D. Lowe & K. Shahabudin (eds.), Classics for All: Reworking Antiquity in Mass Culture. Newcastle upon Tyne: Cambridge Scholars Press, 64-90.
Lowe, D. (2012). ‘Always Already Ancient: Ruins in the Virtual World’ in T. S. Thorsen (ed.), Greek and Roman Games in the Computer Age. Trondheim: Akademika Publishing, 53-90.
Macías Villalobos, C. (2020). ‘The Videogame Hero in His Labyrinth. The Hero in Electronic Gaming’ in R. López Gregoris & C. Macías Villalobos (ed.), The Hero Reloaded: The reinvention of the classical hero in contemporary mass media. Amsterdam: John Benjamins, 73-102.
gods, heroes, myth