Apotheon

Alternative title(s)
Antiquity gameCAG
ReleaseFeb 3, 2015
PublisherAlientrap
DeveloperAlientrap
Platform(s)Windows; Xbox One (2015); PS4 (2016); macOS (2016); Nintendo Switch (2019)
ModeSingle-player, multiplayer
GenreAction-adventure; role-playing game; hero-based
SettingAncient Greece and a mythological storyworld (Olympus, Hades)
Notable charactersBZeus, Athena, Artemis, Apollo, Helios, Daphne, Demeter, Persephone, Poseidon, Ares, Thetis
DLC

Bibliography

André, L-N. (2016). Game of Rome. Paris: Passage(s).

Chapman, A. (2020). ‘Epilogue: Quo Vadis Historical Game Studies and Classical Receptions? Moving Two Fields Forward Together’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 233-252.

Clare, R. (2018). ‘Ancient Greece and Rome in Videogames: Representation, Player Processes, and Transmedial Connections’. Doctoral Thesis.

Garfield, A.; Manders, A. (2019). ‘Video Games, Homer to Hesiod: What Ancient Greek Content Do Video Game Players See?’ in Proceedings of the 2019 11th International Conference on Education Technology and Computers, 190-195.

Norgard, A. (2020). ‘Bringing down the Divine Patriarchy through Deicide in Apotheon (2015)’. Paper presented at the 2020 Antiquity in Media Studies (AIMS) Conference (Dec 11th).

Paprocki, M. (2020). ‘Mortal Immortals: Deicide of Greek Gods in Apotheon and Its Role in the Greek Mythic Storyworld’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 193-204.

Rollinger, C. (2018). ‘An Interview with the Creators of “Apotheon” (2015): Jesse McGibney (Creative Director), Maciej Paprocki (Classical Scholar), Marios Aristopoulos (Composer)‘ in thersites 7, 11-29.

Rollinger, C. (2020). ‘An Archaeology of Ancient Historical Video Games’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 19-43.

Roy, G. (2015). ‘APOTHEON: The Action Hero at the Heart of Greek Myth‘. Playthepast.com.

Serrano Lozano, D. (2020). ‘Ludus (Not) Over. Video Games and the Popular Perception of Ancient Past Reshaping’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 48-61.

Vandewalle, A. (2020). Ludendo discimus: The Learning Possibilities of Video Games set in Antiquity’ in Frons 40 (3), 40-46.

Additional keywords

myth, gods, black figure, pottery, vase painting

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