Alternative title(s) | |
Antiquity game | CAG |
Release | Feb 3, 2015 |
Publisher | Alientrap |
Developer | Alientrap |
Platform(s) | Windows; Xbox One (2015); PS4 (2016); macOS (2016); Nintendo Switch (2019) |
Mode | Single-player, multiplayer |
Genre | Action-adventure; role-playing game; platformer; hero-based |
Setting | Ancient Greece and a mythological storyworld (Olympus, Hades) |
Notable charactersB | Zeus, Athena, Artemis, Apollo, Helios, Daphne, Demeter, Persephone, Poseidon, Ares, Thetis |
DLC |
Bibliography
André, L-N. (2016). Game of Rome. Paris: Passage(s).
Chapman, A. (2020). ‘Epilogue: Quo Vadis Historical Game Studies and Classical Receptions? Moving Two Fields Forward Together’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 233-252.
Clare, R. (2018). ‘Ancient Greece and Rome in Videogames: Representation, Player Processes, and Transmedial Connections’. Doctoral Thesis.
Garfield, A.; Manders, A. (2019). ‘Video Games, Homer to Hesiod: What Ancient Greek Content Do Video Game Players See?’ in Proceedings of the 2019 11th International Conference on Education Technology and Computers, 190-195.
Norgard, A. (2020). ‘Bringing down the Divine Patriarchy through Deicide in Apotheon (2015)’. Paper presented at the 2020 Antiquity in Media Studies (AIMS) Conference (Dec 11th).
Paprocki, M.; Bridges, E. (2017). ‘Apotheon: Redesigning Myth for a Video Game’ in Journal for Practitioners’ Voices in Classical Reception Studies 8.
Paprocki, M. (2017). ‘Game On! A Panoply Interview with Apotheon Advisor Dr Maciej Paprocki.’ Panoply Vase Animation Project Blog.
Paprocki, M. (2020). ‘Mortal Immortals: Deicide of Greek Gods in Apotheon and Its Role in the Greek Mythic Storyworld’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 193-204.
Rollinger, C. (2018). ‘An Interview with the Creators of “Apotheon” (2015): Jesse McGibney (Creative Director), Maciej Paprocki (Classical Scholar), Marios Aristopoulos (Composer)‘ in thersites 7, 11-29.
Rollinger, C. (2020). ‘An Archaeology of Ancient Historical Video Games’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 19-43.
Roy, G. (2015). ‘APOTHEON: The Action Hero at the Heart of Greek Myth‘. Playthepast.com.
Serrano Lozano, D. (2020). ‘Ludus (Not) Over. Video Games and the Popular Perception of Ancient Past Reshaping’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 48-61.
Vandewalle, A. (2020). ‘Ludendo discimus: The Learning Possibilities of Video Games set in Antiquity’ in Frons 40 (3), 40-46.
Additional keywords
myth, gods, black figure, pottery, vase painting
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