Alternative title(s) | Smite: Battlegrounds of the Gods |
Antiquity game | EAG |
Release | Mar 25, 2014 |
Publisher | Hi-Rez Studios, Tencent Games (China) |
Developer | Titan Forge Games |
Platform(s) | Windows; Xbox One (2015); PS4 (2016); macOS (2016); Nintendo Switch (2019) |
Mode | Multiplayer |
Genre | Massively multiplayer online game; multiplayer online battle arena |
Setting | Mythological storyworlds, some of which have classical influences |
Notable charactersB | Achilles, Aphrodite, Apollo, Arachne, Ares, Artemis, Athena, Cerberus, Chiron, Chronos, Hades, Hera, Medusa, Nemesis, Nike, Persephone, Poseidon, Scylla, Thanatos, Zeus, Bacchus, Bellona, Cupid, Discordia, Hercules, Janus, Mercury, Nox, Sylvanus, Terra, Vulcan, Charybdis |
DLC |
Bibliography
Garfield, A.; Manders, A. (2019). ‘Video Games, Homer to Hesiod: What Ancient Greek Content Do Video Game Players See?’ in Proceedings of the 2019 11th International Conference on Education Technology and Computers, 190-195.
Gordon, J. (2017). ‘When Superman smote Zeus: analysing violent deicide in popular culture’ in Classical Receptions Journal 9 (2), 211-236.
Teng, W.-H.; Lin, M.-T.; Guo, S.-W.; Chao, C.K. (2016). ‘A Visual Study of Characters in Video Games – the Role of Half-Human in Greek as an Example’ in 2016 International Conference on Applied System Innovation (ICASI), 1-4.
Torjussen, S.S. (2016). ‘“Release The Kraken!” — The Recontextualization of the Kraken in Popular Culture, from Clash of the Titans to Magic: The Gathering’ in New Voices in Classical Reception Studies 11, 73-85.
Vandewalle, A. (2020). ‘Ludendo discimus: The Learning Possibilities of Video Games set in Antiquity’ in Frons 40 (3), 40-46.
Additional keywords
monsters