| Alternative title(s) | |
| Antiquity game | CAG |
| Release | Jun, 1982 |
| Publisher | Avalon Hill |
| Developer | Microcomputer Games |
| Platform(s) | Apple II, Atari 8-bit, Commodore 64 |
| Mode | Single-player |
| Genre | Strategy game; empire-building |
| Setting | Caesar’s conquests in Gaul |
| Notable charactersB | Caesar |
| DLC |
Bibliography
Lowe, D. (2009). ‘Playing with Antiquity: Videogame Receptions of the Classical World’ in D. Lowe & K. Shahabudin (eds.), Classics for All: Reworking Antiquity in Mass Culture. Newcastle upon Tyne: Cambridge Scholars Press, 64-90.
Rollinger, C. (2020). ‘An Archaeology of Ancient Historical Video Games’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 19-43.
Serrano Lozano, D. (2020). ‘Ludus (Not) Over. Video Games and the Popular Perception of Ancient Past Reshaping’ in C. Rollinger (ed.), Classical Antiquity in Video Games. New York: Bloomsbury, 48-61.
Additional keywords
Chris Crawford, real-time